{ uint32 price=50000;// 5G uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE); if (currentgold>=price){ int32 newgold = currentgold - price; Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold); pCreature->CastSpell(Plr, 33077, 0); pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " ); }else{ pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " ); } } break; case 43: // 护甲 case 44: // 护甲 case 45: // 护甲 case 46: // 护甲 case 47: // 护甲 |