pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 27: // 敏捷
{
uint32 price=40000;// 4G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 12174, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
// Level 50
case 28: // 力量
{
uint32 price=50000;// 5G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 33082, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 29: // 智力
{
uint32 price=50000;// 5G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 33078, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 30: // 毅力
{
uint32 price=50000;// 5G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 33081, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 31: // 精神
{
uint32 price=50000;// 5G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 33080, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 32: // 敏捷
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