{ uint32 price=10000;// 1G uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE); if (currentgold>=price){ int32 newgold = currentgold - price; Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold); pCreature->CastSpell(Plr, 8099, 0); pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " ); }else{ pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " ); } } break; case 11: // 精神 case 12: // 敏捷 // Level 20 case 13: // 力量 case 14: // 智力 case 15: // 毅力 |