pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 16: // 精神
{
uint32 price=20000;// 2G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 8113, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 17: // 敏捷
{
uint32 price=20000;// 2G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 8116, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
// Level 30
case 18: // 力量
{
uint32 price=30000;// 3G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 8120, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 19: // 智力
{
uint32 price=30000;// 3G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 8098, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 20: // 毅力
{
uint32 price=30000;// 3G
uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
if (currentgold>=price){
int32 newgold = currentgold - price;
Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
pCreature->CastSpell(Plr, 8101, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你已经受到祝福! " );
}else{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, " 你没有足够的金币 $N. " );
}
}
break;
case 21: // 精神
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